Game development can be long, difficult, expensive and unpredictable and for every game that gets released, dozens never see the light of day.
For those in the industry, it’s far from uncommon to work on a project for years only to have it cancelled before you can even tell your friends and family about it. The cone of silence that surrounds cancelled games can also be frustrating to journalists, historians, fans and other developers who might be able to learn from that failure.
Speaking at this week’s SXSW Sydney, Summerfall Studios biz-dev and marketing director Meredith Hall provided a frank assessment of the root cause of this phenomenon.
“I think the fear is usually coming from the biz-dev side and of financial risk. If we talk about what went wrong and we’re public with those mistakes then whoever we talk to to try and get funding from is going to assume we’re going to make more mistakes and so we can’t go there at all,” she explained.
While it’s possible that a given potential publisher might not care about such disclosures, Hall said the risk attached to the alternative is too great to be treated lightly.