Razer CEO: Don’t declare the metaverse dead

Razer CEO Ming-Liang Tan
Pictured: Razer CEO Ming-Liang Tan
// Brand remains bullish on AI for gamers
Fergus Halliday
Oct 17, 2024
Icon Time To Read1 min read

AI hasn’t been widely rejected by gaming audiences in the same way that NFTs were but that’s not to say the tech sector's latest hype-cycle hasn't stirred up controversy.

Speaking at this year’s SXSW Sydney, Razer CEO Min-Liang Tan predicted that AI would prove to be transformative for game development and the audiences it caters to.

“AI is a buzzword of sorts but if you delve down into AI specifically for gaming, I think there’s a huge amount of opportunity on that level,” he said.

While Tan didn’t have any answers to offer to the question of what an AI-powered application for gamers might look like, he expects that the rise of generative AI is something that will define gaming for the next couple of years.

“I do think we’ll see a lot more AI being used in the development of games. You’ll see indies being able to design games and a lot more of the game, in the sense that you don’t need a large team anymore, to do a lot of the heavy lifting where it can be done by AI,” he said.

More than anything else, Tan predicted that the rise of AI would see boom in the volume of games and gaming content.

“Of course, a lot of the content is going to be terrible but there’s going to be a lot of great content that will also come up from individual indies or small teams that can now create with the help of AI,” he said.

Tan also revealed he remains ‘quietly optimistic’ about the metaverse.

“For where I do see gaming as somewhat already in the level of having created metaverses at this point in time,” he said, pointing to the integration between Roblox and Discord.

“I don’t know if it will reach the stage where all of us are wearing VR goggles all day long in a metaverse of sorts but from a gaming perspective we are already in the metaverse,” he said.

Fergus Halliday
Written by
Fergus Halliday is a journalist and editor for Reviews.org. He’s written about technology, telecommunications, gaming and more for over a decade. He got his start writing in high school and began his full-time career as the Editor of PC World Australia. Fergus has made the MCV 30 Under 30 list, been a finalist for seven categories at the IT Journalism Awards and won Most Controversial Writer at the 2022 Consensus Awards. He has been published in Gizmodo, Kotaku, GamesHub, Press Start, Screen Rant, Superjump, Nestegg and more.

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