AI hasn’t been widely rejected by gaming audiences in the same way that NFTs were but that’s not to say the tech sector's latest hype-cycle hasn't stirred up controversy.
Speaking at this year’s SXSW Sydney, Razer CEO Min-Liang Tan predicted that AI would prove to be transformative for game development and the audiences it caters to.
“AI is a buzzword of sorts but if you delve down into AI specifically for gaming, I think there’s a huge amount of opportunity on that level,” he said.
While Tan didn’t have any answers to offer to the question of what an AI-powered application for gamers might look like, he expects that the rise of generative AI is something that will define gaming for the next couple of years.
“I do think we’ll see a lot more AI being used in the development of games. You’ll see indies being able to design games and a lot more of the game, in the sense that you don’t need a large team anymore, to do a lot of the heavy lifting where it can be done by AI,” he said.
More than anything else, Tan predicted that the rise of AI would see boom in the volume of games and gaming content.